![]() ![]() ![]() IMO, this would arguably apply because while the caster is not actively casting the spell, he is still using some of his power (i.e. These do not require concentration to deal damage, so the motes/spirit weapons are active for the duration, but the caster uses a bonus action to "sick 'em" onto an enemy. ![]() Now for some more complicated spells like crown of stars and spiritual weapon. He can fire off an eldritch blast and arms of hadar that will then get the bonus damage if applicable, as he is actively casting those spells. Sure, he is very much concentrating on keeping the flames active, but that isn't actively casting the spell. When a creature stumbles into the space due to stupidity or confusion, the sidekick isn't "casting the spell". My interpretation of it hinges on the phrase " Whenever the sidekick casts a spell of that school by expending a spell slot, the sidekick can add its spellcasting ability modifier to the spell’s damage roll or healing roll, if any." Which IMO means when the spell is actively cast.įor a simple example, create bonfire:(I know this is a cantrip, but it is a simple spell that explains my point well) The extra damage comes when the spell is cast when a bonfire bursts into existence and burns the creature in that space. whenever the sidekick cast the spell) you cast the spell, not every time you roll damage afterward? This would mean that the damage does not apply to spells cast as bonus actions like Hex or spells like Chain of Stars where the spell is cast as an action but the damage is a bonus action.Īm I being too picky or reading this too closely? I'd love your interpretation. Secondly, does the phrasing imply that the bonus damage is triggered only at the moment (i.e. Although " damage roll or healing roll" is singular not plural.perhaps this is a clue to the intent? Here the language from the Wizard Empowered Evocation feature:īeginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast. ![]() Whenever the sidekick casts a spell of that school by expending a spell slot, the sidekick can add its spellcasting ability modifier to the spell’s damage roll or healing roll, if any.įirst, unlike the Empowered Evocation feature from the wizard class, I don't see any specific limitation on the number of damage rolls or healing rolls. Tasha's Cauldron of Everything also features new rules for changing D&D racial attributes, which will allow players to customize their sidekicks even further.Monstrous Compendium Vol 3: Minecraft CreaturesĪt 10th level, choose one school of magic. What makes sidekicks so interesting is that they can be played by a number of different races out of the box. The Expert is a basic version of the Rogue that lacks the Sneak Attack ability, the Spellcaster can choose a limited number of spells from different class lists, and the Warrior is a streamlined version of the Fighter. There are three sidekick classes in Tasha's Cauldron of Everything: the Expert, the Spellcaster, and the Warrior. They can also be used for younger or inexperienced players, as they don't have as many abilities to keep track of. The sidekick rules were originally introduced in an Unearthed Arcana article, but they have since been fleshed out and finalized in Tasha's Cauldron of Everything. Sidekicks are stripped down characters that can be used to supplement a group that is low on players, as they're easier to control than a full character. ![]()
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